Halloween: The Game Civilian characters and stats
By Halloween: The Game WikiSources checked October 19, 2026
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Choose a Civilian around your next job: movement, resident persuasion, repairs, or combat cover. The launch Standard roster has ten characters; Digital Deluxe adds Richard and Alexis. For October 27's new DLC, Eugene's Lurker supports recovery in bushes, while Michelle's Therapeutic shares healing-item recovery with nearby teammates.
Use the trait conditions and stat roles below to assign a job before queueing. Then choose matching cards in Perks and Perk Decks.
The confirmed Standard Edition roster
IllFonic's Legacy Characters Reimagined announcement identifies the ten Standard Edition Civilians at launch: Jennifer, Tanya, Rachel, Eric, Marcus, Thomas, Bob, Lynda, Annie, and Laurie. The announcement describes Bob Simms, Annie Brackett, Lynda van der Klok, and Laurie Strode as legacy characters reimagined for the game, alongside six new characters facing Michael's return to Haddonfield. This list is more useful than an incomplete collection of screenshots because it states exactly which names the publisher confirms for the base launch roster.
Digital Deluxe adds Richard and Alexis according to the launch announcement. That edition distinction matters. Do not call all twelve characters Standard Edition, and do not assume a named character is unlocked by default simply because the game includes them. The progression overview says that growing progression levels can unlock additional playable Civilians, but a player should check their current game state and edition before treating that sentence as an unlock guide for one specific person.
| Edition scope | Characters the official material confirms |
|---|---|
| Standard Edition launch roster | Jennifer, Tanya, Rachel, Eric, Marcus, Thomas, Bob, Lynda, Annie, Laurie |
| Digital Deluxe addition | Richard and Alexis |
Eugene Kelly or Michelle Blanton: which role fits?
The October 15 character announcement confirms both for October 27, together in a $9.99 USD two-character pack. These are upcoming additions, separate from the launch roster above.
| Character and trait | Official condition and effect | What to plan around |
|---|---|---|
| Eugene Kelly — Lurker | Being in bushes improves stamina regeneration and Stalk degradation | Break pursuit, reach a bush recovery stop, then resume your objective with more stamina and less Stalk |
| Michelle Blanton — Therapeutic | Health gained from healing items grants a percentage to nearby players | Regroup injured teammates close to Michelle before she uses a healing item |
Choose Eugene's role if your routine includes recovery between searches or pursuits. Pick a bush stop connected to your next resident or escape task, rather than hiding at the opposite end of the map. Lurker's condition is the bush; an ordinary building stop does not establish the same benefit. Account for the current stamina and chase rules when planning the approach.
Choose Michelle's role if your group can coordinate a healing stop. Tell teammates before using the item so nearby injured players can benefit. The stated trigger is health gained from an item: plan around an actual healing opportunity instead of consuming supplies at the wrong moment. If teammates are spread across objectives, regrouping cost matters as much as the existence of the trait.
Those routines are our preparation advice from the announced triggers. The announcement gives no healing percentage, radius, or stamina multiplier; compare the live card text on October 27 before spending based on a numerical build claim. See the October update comparison for pack contents and the free map.
Read the four stat names as jobs
The progression and customization overview defines four Civilian stat areas. Athleticism determines how quickly and efficiently a Civilian moves through Haddonfield on foot or by bike. Personality affects persuading residents, alerting authorities, commanding additional followers, and Fear and Stalk resistance. Resourcefulness concerns repairs, environmental awareness, and operating motor vehicles or firearms. Capability represents vigor and skill with melee weapons or throwable household items.
Those definitions are a practical way to frame a role before you enter a lobby. If your group expects to persuade residents and create police support, examine the Personality wording. If the plan involves mobility or bicycles, Athleticism is the relevant published category. If a player expects to repair or interact with vehicles, use Resourcefulness as the lens. If the goal is to defend space with the objects described by the game, Capability is the appropriate category. This is not a claim that one stat wins a match alone; matches also involve residents, items, random escape opportunities, teammates, Michael's pressure, and player decisions.
Patch 1.0.3 changes how two stats pay off. High Capability now contributes less additional melee damage and less additional Grab Struggle benefit; low Capability contributes more melee damage than before. High Athleticism contributes less movement and sprint speed, while low Athleticism contributes more. Heavyweight gives less Fear Resistance and melee damage, and the Drunk melee boost is reduced. The official notes do not publish per-character totals or exact curves. Compare the live roster display and a repeatable action before calling a lower-stat character stronger overall.
In 1.1.0, sprinting costs more stamina and exhaustion reduces shoving/melee force. Bleed is stronger and falls from higher heights deal more damage. Reserve a recovery point on a carry or rescue route. Car Repair accelerates with consecutive successes and resets on failure; startled Civilians no longer have their interactions interrupted. A returning Cop can interact with Residents. These changes affect the job you choose, without proving a new best character or stat curve.
Pick a Civilian role in 60 seconds
Use the stat category as your first filter, then give it a simple match job. Athleticism fits a player who needs to move between calls, residents, and exits. Personality is the practical starting point for a player focused on persuading residents, growing a group, or making a police call. Resourcefulness fits someone taking responsibility for repairs, awareness, vehicles, or firearms. Capability is the clearest fit when the plan is to use melee or throwable household items to defend a teammate or make space.
Do not wait for a perfect numerical comparison before you play. Pick the category that matches the group's immediate need, check the actual character screen in your version, and run one match with a visible purpose. If one teammate is already handling residents, choose a complementary job—route scouting, repair, a vehicle, a police call, or a rescue—rather than copying them.
Turn the role into a team callout
Your opening callout should include the Civilian, the job, and the next interaction: “Laurie on residents,” “Bob on repairs,” or “Annie watching the phone.” The names are less important than the shared task. When you find a resident, a useful item, a phone, a vehicle, or Michael's direction, say it immediately and let the player whose job fits respond.
After each match, retain the role if it produced a useful action; switch only when the group lacked something. This creates a repeatable loop: select a Civilian for a job, make the callout, complete or attempt one interaction, and adjust the next match. It is more useful to a new team than arguing about a theoretical best character without the current stat display or match context.
If two jobs are both urgent, choose the one nobody else announced. A clear gap is a better reason to switch than a character's reputation.
Connect a Civilian choice to the match
The official multiplayer overview says Civilians find residents, persuade them, guide them toward possible escapes, uncover containers and points of interest, and can request police calls. A character choice is therefore only the beginning. Communicate what you find, avoid making a resident rescue task invisible to the rest of the team, and treat escape activity as a decision that can reveal your location. The source says starting an escape sequence creates noise and alerts Michael to the exact position.
Continue with Perks, gameplay, and Haddonfield Heights. The October 19 source review adds the announced DLC traits; launch roster and 1.1.0 gameplay evidence retain their earlier scope. No client stat test or DLC playtest is claimed.
Sources and version
- Last verified:
- October 19, 2026
- Build:
- October 15 Eugene/Michelle trait announcement reviewed 2026-10-19; launch stats not retested; DLC scheduled October 27
- Evidence:
- IllFonic roster/progression announcements and Introducing Eugene And Michelle
- Match conditions:
- DLC trait conditions are official; suggested match routines are editorial preparation, not DLC playtests.
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